|
Post by ★SIRIUS on May 12, 2015 20:01:33 GMT -8
the personality. emotional complexity. i want to see contradictions. i don't want everything to be given away in the first thread. i want to read characters like i'd read a good book, never knowing what the next page will hold until i've turned it. it's like, a character could have the most intriguing backstory ever, but if they have the personality of a wooden plank then i'm not interested. i really like when the personality reflects the impact of their past and the two intricately mesh together. being the psychology nerd i am, i love to know why they are how they are. not just because they were born that way. i'm also a fan of realism. gritty realism. raw feelings. stuff that makes your heart race and slow down and do flips in your chest, not sugar-coated cliches like you see in cheesy rom coms.
|
|
MOTHER OF THE MAGICAL GIRLS
|
Post by SIFR on May 12, 2015 20:32:32 GMT -8
I think that the most important aspect of any character is that they reflect reality. No matter what kind of character you're making or writing, I should be able to believe that this person could exist within the context of their own universe. So obviously if you're playing a werewolf or something, they don't need to literally be realistic. But I should still believe that they are a realistic, well-rounded individual that is shaped by the conditions of the universe in which they exist. If a character seems like a caricature, they're not going to be interesting. They're just not. Even the simplest people in the world (and I play a lot of characters that are simple people myself) have levels. They're not one-hundred percent predictable.
One thing that bothers me with a lot of roleplayers is the treatment of characters with anime FCs as if they're literally in an anime. It's one thing to have antics and silliness, which can be great. But when your character is literally involved in physics-defying slapstick (and again, "physics" within the context of the world in which the roleplay exists) and things like that, it immediately makes them less believable and less interesting. And yet again, Edward voices everything I wanted to say but didn't have the willpower to put into words.
|
|
|
Post by Saska on May 13, 2015 23:24:17 GMT -8
One thing that bothers me with a lot of roleplayers is the treatment of characters with anime FCs as if they're literally in an anime. It's one thing to have antics and silliness, which can be great. But when your character is literally involved in physics-defying slapstick (and again, "physics" within the context of the world in which the roleplay exists) and things like that, it immediately makes them less believable and less interesting. but this is so much fun oh my god. Actually, in all seriousness, I designed a character to be anime-style ridiculous just for the sake of being ridiculous. To me... well, I really think you hit the nail on the head there edward. Reflecting some sort of reality (unless you're like me, and you use slapstick mechanics for pure comic relief) and just... well, making a character sound believable. In other words, taking things that are generally conflicting traits and making them sound realistic, the way a real human being would function. To me, the only real difference between a conflicting-traits Mary Sue and a realistic character is how much detail you put into it; and by detail, I mean how much you back up those traits. If she's loved by everybody and gets worshipped and people are jealous of her, then cool -- but wouldn't it be interesting if she wished she was out of the spotlight? Or perhaps she rarely goes out, and people think she's "too cool" to hang out with them... When really she just wants time to herself? That sort of thing. Make it interesting, spice it up a little.... And bam, you went from mary sue to suddenly quite interesting. Also, characters with deep personal struggles are always interesting. Especially emotional and moral struggles. Those are the best.
|
|
|
Post by OJOUSAMA on May 14, 2015 20:22:34 GMT -8
i'm a basic bitch. all my characters are unoriginal/the same and i'm a sucker for cheesy romcoms and drama llama plots. so really moral of the post is don't rp with me. but aside from that, all of edward's characters hold the key to my kokoro. and some people have already said this, but i think it's the rper that makes the character interesting. you could have a well-written character with very interesting qualities, but if you don't know how to rp them with other characters or understand how your own character would adapt in certain situations, then you're not going to make much progress.
|
|
|
Post by Deleted on May 14, 2015 20:41:05 GMT -8
I think that the most important aspect of any character is that they reflect reality. No matter what kind of character you're making or writing, I should be able to believe that this person could exist within the context of their own universe. So obviously if you're playing a werewolf or something, they don't need to literally be realistic. But I should still believe that they are a realistic, well-rounded individual that is shaped by the conditions of the universe in which they exist. If a character seems like a caricature, they're not going to be interesting. They're just not. Even the simplest people in the world (and I play a lot of characters that are simple people myself) have levels. They're not one-hundred percent predictable.
One thing that bothers me with a lot of roleplayers is the treatment of characters with anime FCs as if they're literally in an anime. It's one thing to have antics and silliness, which can be great. But when your character is literally involved in physics-defying slapstick (and again, "physics" within the context of the world in which the roleplay exists) and things like that, it immediately makes them less believable and less interesting. And yet again, Edward voices everything I wanted to say but didn't have the willpower to put into words.
|
|
|
Post by edward on May 15, 2015 9:03:22 GMT -8
all of edward's characters hold the key to my kokoro. pls post w/ me on every site for the rest of my life
|
|
|
Post by Zozma on May 15, 2015 18:34:54 GMT -8
I'm a lore nerd, so any character that makes full use of the setting and it's history, as opposed to being a generic cookie-cutter character concept that's shuffled around for reuse on site after site, will be interesting to me. Characters that feel like they could be NPCs. Characters that end up being the wheels for plot movement because they're so involved and have their hands in everybody's pockets. Yes, this. When I see a character so deeply embedded in a setting that I could just imagine them there effortlessly, I fall in love. <3 Also people who write believable dialogue. Unf! LOVE it. A lot of people write stilted dialogue I can't imagine a human being saying but there are those rare beings that write character dialogue so beautifully you can imagine an actual person saying those things. Like I don't care if you can write about dewdrops on leaves or whatever. I care more about how human your character comes across.
|
|