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stat sites
POST CREATED Mar 9, 2013 10:46:16 GMT -8
Post by Pool Boy on Mar 9, 2013 10:46:16 GMT -8
Stats are neat to think about for writing rp in a way because rpg video games have them. But when it comes to updating things, the allure of video games is that the game does it for you. i am anti-stat for writing shizz because uhhhhh lazy so lazy. you really might want to consider how lazy you plan to be before making fancy systems jsyk eventually dat shit gets painful :c
i've always felt that stats systems were implemented to tell ppl their character's place in a way, like, to give guidance in their overall capabilities so that you don't have some newb mooning the vets in fight scenes or w/e. idk i like to think ppl can figure that shit out between them and it's more of a writing collaboration instead of a game.
so honestly find stats a bother and something that is more helpful for computerized rps than something as manual as a board lol.
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stat sites
POST CREATED Mar 13, 2013 22:00:53 GMT -8
Post by Snorlax on Mar 13, 2013 22:00:53 GMT -8
Stats are nice. I like stats, and I like brainstorming stat systems. I just think that stats in a roleplaying sense are stupid unless it's something like a SAO, .hack, Pokemon, etc. RP where the canon has a leveling system, except Pokemon has the option of being lax since the anime doesn't have a leveling system.
Admittedly, I skimmed, but I think it's been mentioned before that if you have stats there's people who will go a bit slower, and people who will shoot out the requirements in no time flat giving them a bit of an advantage. That's what I hate about stats in roleplay. In my opinion, it has to be something lax where even if they're lower in the ranks, they still have a chance of beating someone higher in the ranks. The exception being the aformentioned examples of things where stats and levels are a major part of the game.
I've got a special sort of perspective on stats, because I have a base in literal roleplaying games. You get to customize a sprite, you're put in a freeform-ish world, and you get emotes and says, and basically swap between para and one-liners. Since it's a game setting, they usually have stats like a game. An example, is this DBZ game that I play. You've got the major stats Strength, Durability, Energy, Force, Resistance, Offense, and Defense. There's different ways to earn each stat. Strength/Dura can be earned through a training verb, Off/Def can be earned through sparring, or punching bags, or dummies, and Force/Res can be earned through meditating. The problem that is often ecountered in the game is that people with no life can spend all their time in came using the train verb, or punching a p-bag. It sets the people who have a life at a disadvantage. I've seen more than one good roleplaying scenerio ruined by the fact that one guy happened to be able to be on more than the other.
TL;DR I don't like stats because it can restrict roleplay, because if someone with no life who earns more stats goes against someone with a life, and less stats, the one with no life wins no matter the IC situation.
A way that the aformentioned DBZ game gets around this is that they have a reward system. They look at the roleplays, and reward those who roleplayed points that can be exchanged for stats. Now, since forum roleplaying is just roleplaying it doesn't translate well, but there's probably some way to do rewards that evens the playing field... maybe?
Ehh. I've probably just repeated what's already been said a million times.
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