Post by Hawkeye on Jul 24, 2013 2:19:02 GMT -8
All right, I've noticed discussions about Linear. I'm sure there's discussions about pros and cons of sandbox. So what I'm interested in is what would you all feel about a site that combines in some ways the two. Almost a hybrid.
In this case we'll take sandbox to mean this
And linear to mean this
So from those descriptions would you say a hybrid of the two systems that allows for a flexible approach to roleplaying would be interesting mechanic to use, and allow for a more efficient use of Fluid Time.
As someone who uses this system style on my own site I find that while it's a bit more of a headache to get everything in the 'right' order - considering I also run fluid time - it works. The set up may be slightly different but I find that by using a more linear style in mission where there is a predetermined outcome - which the members don't know the full determined end until they reach it - and Game Mastering, providing the NPCs challenges etc, but otherwise allowing for a world exploration you manage to get the continuation of storylines without taking freedom from the roleplayers themselves.
I also write plot arcs or chapters with multiple outcomes - the current one depends very much on how quickly they find the mole, and realise who the real threat is. The only hint is in its promotional banner of "The Dragon of the East Stirs" which is also the title of this 'chapter'.
So discuss?
In this case we'll take sandbox to mean this
Sandbox
An open world where the plot is able to be influenced by member input to the threads. Also where some world building is allowed to create the world - this may be more or less depending on how developed the game is - eg a fandom may have less space to have extensive world building compared to say a full original world.
An open world where the plot is able to be influenced by member input to the threads. Also where some world building is allowed to create the world - this may be more or less depending on how developed the game is - eg a fandom may have less space to have extensive world building compared to say a full original world.
And linear to mean this
Linear
A world where every action goes towards a predetermined resolution by all characters. The world is already fully built and the game is run by a game master who's job it is to weave a tale to engage the characters roleplaying until the 'end game' point.
A world where every action goes towards a predetermined resolution by all characters. The world is already fully built and the game is run by a game master who's job it is to weave a tale to engage the characters roleplaying until the 'end game' point.
So from those descriptions would you say a hybrid of the two systems that allows for a flexible approach to roleplaying would be interesting mechanic to use, and allow for a more efficient use of Fluid Time.
As someone who uses this system style on my own site I find that while it's a bit more of a headache to get everything in the 'right' order - considering I also run fluid time - it works. The set up may be slightly different but I find that by using a more linear style in mission where there is a predetermined outcome - which the members don't know the full determined end until they reach it - and Game Mastering, providing the NPCs challenges etc, but otherwise allowing for a world exploration you manage to get the continuation of storylines without taking freedom from the roleplayers themselves.
I also write plot arcs or chapters with multiple outcomes - the current one depends very much on how quickly they find the mole, and realise who the real threat is. The only hint is in its promotional banner of "The Dragon of the East Stirs" which is also the title of this 'chapter'.
So discuss?